"The Blender Interactive Learning Structure: The Right Ingredient for Engaged Learning"
Originally Published on GettingSmart on 10.19.19.
Please note that “The Blender” is a plug-and-play learning structure. After teachers “plug” in the content and prompts, students “play” by completing the tasks in the style of the assignments designated by their teams’ locations. For the following examples, please note several things: 1. The raw videos for this particular structure were recorded during a two-day teacher workshop titled “Rock the Class with Interactive Learning Structures,” led by Kasey Nored and me. A blogpost with student examples is in the works. 2. Teachers in the raw videos answered the following prompt: “What qualities should the perfect classroom exhibit?” 3. Although only one topic is used during the workshop due to time constraints, it would be wise when facilitating with students to spread out the amount of content that needs to be “covered.” This teaching practice guards against overexposure to the same prompt. It eliminates students’ boredom and maintains a steady pace while working through the established class curriculum. 4. “The Blender” is not a sit-and-get presentation-only structure. In fact, when administered outside of a professional learning setting, students use graphic organizers and/or sketch notes to make meaning of their peers’ presentations. Furthermore, other teams may be called on at any time to validate, refute and augment their peers’ academic presentations.
1. Smartphone and/or Tablet App
2. Boardgame, Video Game or Toy
3. Debate (Versus Team Eight)
4. Song(s)
5. Movie Trailer (inspired by Pablo Francisco’s “Little Tortilla Boy”)
6. Acting
7. The Nerf Ball Challenge OR Historical Event, Current Event, and/or Thematic Connection to Multimedia
8. Debate (Versus Team Three)
9. Elaborate Handshake (much like this third-grade teacher)
10. Roll Call (inspired by SNL’s Will Ferrell and Cheri Oteri)
So, the next time you find yourself charged with reaching learning targets, teaching standards, covering curriculum, conquering standardized tests, and engaging a classroom full of energetic, yet uninspired, students, remember to add the most important ingredient for creativity and learning to take place...opportunity. “The Blender” interactive learning structure will take care of the rest.
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